Babalybecks Hockey Tutorial

Note: Babalybeck wrote this tutorial on the Uniball forum. His post can be seen here. Babalybeck deserves full credit for all of this text, examples and screenshots.

 

How to win at hockey

 

There’s an enormous shortage of strategy guides for Uniball even though we have a community with lots of helpful people in it. Anyways, this is mainly because most people think they know what they are doing, they think that they were in the right place on defence and can’t understand what Corvette is ranting about. So who needs a strategy guide, hockey is easy! This state of mind hinders poor and average players from reaching the top; no matter how well they bounce and juke they still can’t seem to win as many games as they should. All of this happens because they don’t quite understand the finesse of playing without the ball, or thinking on deeper levels depending on the quality of the opponent. Or something else that seems like a minor thing. I want to change that. I want to help beginners or perhaps open up a mediocre player’s eyes for a new view on hockey. Well Baba, why on earth would you want to help players, aren’t we supposed to use every possible advantage we have to make sure we stay competitive? Probably, but I was really bored.

 

This is why I offer my advice. This is not the only way to play hockey. Feel free to disagree with me, feel free to post your own, different opinion here. The game is very complex; there is no one and only right way to play it. All I offer you is how I play the game of hockey and why I play it like I do. My way has worked pretty well for me.

 

Note: This is a very long read and chances are it won’t help you at all. Advance with caution. The guide is divided into two parts, beware.

Big thanks to Matt and Nik’s mum for contributing to the guide (or helping in other ways).

 

Think, think, think

 

The difference between miniball and hockey is that playing without the ball is much more important and harder to master in hockey. In small maps, defence is pretty straightforward and getting open is easy as there isn’t much space; you can see where you have to be. In hockey, you need to understand the fundamentals of playing on a big map. Driving around aimlessly will cost you dearly when distances grow large. You need to understand how your ship’s position is always relative to all other players and the ball. It’s like making a puzzle, the only difference being that you usually have about 0.1 seconds to complete it.

 

There’s an interesting concept called expected value (EV from now on) that I’ve learned from poker and applied to many situations, IRL as well. I will be using this concept throughout the guide. What it means is that all of your actions have a certain expected value, relative to what you have to sacrifice for the results (duh). Let's say you make a bet with a friend about tossing a coin. Each time you guess correctly you gain 20€ from him, each time your guess is incorrect you pay him 10€. Here your EV is positive because on average you gain 5€/bet. This is a good decision on your part (although you might think about finding new friends). So, how on earth does this relate to UB? Well, every single moment you play you’ll have to make decisions that affect the game. Should I turn left? Save boost for later? Pass or dribble? Why should I block right now? Of course, we don’t think about this that much since it all becomes routine when we have enough experience. Even if your decision turned out ok and your team scored a goal, it might not have been the best EV decision. Sometimes a stupid “juking through all three opponents (the Pollard-dive)” -suicide move works, but that doesn’t mean its EV is positive. Doing what has the highest EV in all situations is what we should aim for. That would be the perfect game.

 

Enough rambling. Let’s do it like Moses and start from the beginning.

 

Face-offs

 

These boring battles over the ball only serve one purpose: to give your team the ball. I can’t tell you how to win face-offs every time and I can’t tell you what exactly you should do in each particular situation, there are too many variables. What I can do, however, is offer some general tips on face-offs.

 

1. Before the ball gets loose, make sure either you or your teammate will get to your own goal before the opponent. Not many things look more pathetic than a breakaway goal from a face-off. This usually means at least one of the players on your team has to have the ship faced towards your own goal when the ball gets loose.

 

2. Don’t enter a fight you can’t win. Typical scenario: your team has just scored a goal and all the players on your team are deep down the opponent’s half. Your opponent has two players close to the face-off. Do not try to win the face-off, but instead race towards your own goal and prevent the breakaway goal. Unless your opponent sucks juicy monkey balls he will easily block you and pass to a teammate who gets a free goal.

 

3. Help your teammate by blocking when he’s alone at the face-off and opponents are closing in. Too often I see inexperienced teammates drive on top of me so that there are two of us on top of the spawning ball instead of one. Now the opponent can easily approach us and block us out of the face-off. It’s all about not giving your opponents enough time. By blocking opponents early (instead of driving straight to the face-off) you give your team a higher chance to win the face-off because the “villains” won’t make it to the spawn in time.

 

4. When you decide to enter a face-off, have a plan! Usually it’s best to either hold shoot and pass the ball to a teammate or to start leaving from the face-off just before the ball becomes gravable (nice word). Compare this to sitting still like a duck and yelling “OMFG I GOT THE BALL LOL!” and THEN deciding to move someplace. This is almost a guaranteed method to lose possession of the ball. In conclusion, you have to know exactly when the ball becomes loose, so that you can react slightly before it actually happens.

 

5. Don’t double-grav, you annoying wannabe tuga! This applies to all situations in game. Double-graving means that you, either or purpose or by mistake, try to catch the ball when your teammate has lost it when you are very close to each other. We all know that the ball has to travel a certain distance away from your ship before you can catch it again. Because your team shares the same grav field, it is much, much harder to find that “gap” when there are two players running for the ball. Remember, the ball has to escape both of your ships’ grav fields before you can grav it again. So, instead of trying to be a hero and annoying the hell out of a more experienced teammate by chasing the ball, block the opponent and let your satisfied companion capture some ball.

 

6. Lastly, there is one situation where you should NOT move in advance at the face-off and naturally this is when you are the only player there. It looks funny when a lone player waits at the face-off and boosts away just before the ball spawns, causing him to fly away from the face-off without the ball. Even though this is something extremely trivial, I have done it occasionally and seen many others do it as well. Baba’d.

 

7. Under no circumstances do you block an opponent’s ship into one of your teammate’s ships! Just don't do it! It is not helpful and just annoys the hell out of your teammate. Another helpful tip is that when trying to win a face-off with or without your teammate, try to get in between your opponent’s ships. Separating them will make it easier to win the face-off (as they will end up blocking you into one another).

 

Defence

 

Err, the best defence is a good offence! Well maybe, but we all have to defend in UB. Playing without the ball on a large map like hockey is one of the hardest things to learn and this is where most inexperienced players struggle. This is also why I am often the last man back in my hocks, I like controlling the defence and guiding my teammates.

 

People often ask me how to play defence and I’ve never managed to give a simple answer. It all depends on your teammates and your opponents, and explaining something like relative positioning is very hard. This is why I’ll bomb you all with pics! I’ll present typical defensive scenarios and explain what I think is the best thing to do and more importantly, why. Before we get to set pieces, here’s some very trivial advice on defence.

 

1. Don’t let a player get past you. … Dot, dot, dot. Nice advice, B! Yes, even coming from me this sounds moronic, but let’s dwell on this for a while. What I mean is, the worst thing that can happen when you challenge an attacker is that he gets past you and creates a 3-on-2 (ignoring him scoring). If you think it’s best to ram into your opponent, brake as soon as you’ve hit or actually supposed to hit. This way, when you miss you haven’t completely outplayed yourself and still have a great chance to catch up with the opponent. This applies in all of Uniball. Make the best out of bad situations by thinking ahead. Think about it like this: as long as you don’t let the attacker get past you or shoot, his team can’t score. Preventing passes is a “bonus”, doing the aforementioned is the basics.

 

2. Know when to double. Doubling an opponent can be very rewarding as it is an easy way to capture the ball. However, do it wrong and the opposition gets a 3-on-1 or 2-on-1. You should usually only double when the following criteria are filled: a) you know your teammate knows how to double, b) your opponent is “trapped”, c) you already know what to do after you’ve doubled and d) you have covered all passing lanes forward (towards your goal). The most common mistake is when people double when an opponent is close to a wall and they leave the space close to the wall uncovered, giving the opponent an easy wall pass. I have no idea why people don’t see it coming, it happens way too often.

 

3. When you’re the last man back, you have to play it safe and boring. Don’t try to ram that attacker when you know he’ll pass the ball off the wall towards the goal and his teammate will score. Don’t head recklessly on offence when your team just got the ball - sometimes you will be needed for a quick counter-attack, but more often than not you still have to play it safe in case your teammate loses the ball, causing a tough counter-counter-attack.

 

4. Learn how to stall! If you’re faced with a 2-on-1, do everything to slow down the attack. Slowly let your opponents approach the goal, force the ball carrier to either make a pass or challenge you by approaching him early on (however, be sure that the only pass he can make won’t result in a breakaway). The biggest EV move you can make (excluding just getting the ball, which is pretty rare on a 2-on-1) is to get one or both of your teammates back on defence, and this can only be achieved by stalling the offence. When left with a 2-on-1 in front of your goal, the only thing you can do is close down the person with the ball. He has two options. One is to go past you and score (which is pretty easy when you charge out) or then he can pass across. You must try to block one of these instead of just sitting there. If it’s globe you’re playing against he’ll probably try to shoot, if it’s InsaneAss he’ll probably try to pass. Know your opponents (refer to #9).

5. Every time you challenge an opponent, there is a possibility that you’ll steal the ball. This is why it is important to do it each and every time you have the opportunity. Always apply pressure on your opponent if you can afford getting outplayed (meaning someone’s lower on defence than you are and you won’t be out of play for a long time). By taking more shots, your overall probability of countering the attack increases, which leads to a higher EV. Naturally this excludes moronic plays like chasing someone around a goal when you’re five ship lengths away etc. This also brings up something interesting. Let’s say we have noob1, noob2 and Elite on defence. Because Elite’s chances of stealing the ball are significantly higher than noob1’s and noob2’s, he should be challenging the ball carrier, right? Perhaps. You also have to consider the fact that Elite’s defensive knowledge is on a high level compared to the two noobs who probably can’t play last man back and will give away many breakaway goals. Elite has to choose between risking it now or letting the noobs challenge up front, which most likely results in Elite’s team having to play goal defence since the noobs rarely steal the ball. Elite has to consider how good his opponents are on attack and how good his team is on goal defence and compare this to the probability of successfully challenging the ball carrier up front. What are his chances of stealing the ball now, and if he misses and is outplayed, what is the probability for his team preventing the opposition from scoring? Elite has to assess all of these factors. In many games this leads to situations where maximal EV isn’t achieved, because the most talented player can’t rely on the other two to cover him. If the noobs had just a little more understanding and discipline on defence, Elite’s team could play him up front, resulting in many steals because now he doesn’t need to worry about getting outplayed as his teammates will cover/stall for him. This is why understanding defence is so important. You increase/decrease the quality of the whole team’s defence by the decisions you do much more on defence than what your impact is on offence. You have to play as a team on defence, understanding that everything you do will affect what the other two players on your team do much more than on offence.

 

6. On goal defence, the easiest and most used method is having two players cover both sides of the goal and one player cover the middle or chasing the ball. When playing like this, you don’t have to move much! With really small movements you can cover the entire goal. When your opponents pass in front of the goal they want you to start panicking and diving/moving around recklessly to create an opening. Just cover the area you have to cover and you’ll notice your opponents will have a hard time scoring. Remember to shift your position accordingly to the ball; when the ball is on the left side and the remaining two opponents are both on the right side of the goal, the person defending the left side can move a little to the right, because the right side of the goal is now the only place your opponent can score (a pass off the square to fake the goalie would only work if there was an opponent waiting for it). Also remember to block before you get blocked! When defending the goal like this it is common for the opponent to have one guy blocking the defenders on the line (usually the one's on the sides). To counter this you must block the offender just above the goal line. The guy in the middle can help out by intercepting the pass to the offender that is blocking or by blocking him once the pass is made to defend the goal. You just need to be aware of the blocking, I can sometimes intercept the pass myself when I’m defending on the side but this is dangerous. You just need to understand what the best option is depending on the situation.

 

7. Don’t boost straight into an opponent when chasing him from behind. Many attackers intentionally brake, causing a chasing defender to ram into them and losing speed as well as giving the opponent a nice boost. Expect to be blocked and evade it before it happens. Even if your opponent won’t block you haven’t lost much at all, and if he does, you’ve gained immensely, now you can easily ram him from the side or just be happy that you caught up with him. When you’re advanced enough and know your opponent well, you can practice anticipating the block, and slowing down exactly when the attacker brakes. The goal is to have soft impact, then boost a little if you haven’t graved the ball already and shoot it in the opposite direction of the opponent, giving you a very quick counter-attack. Don’t forget, hold your mouse down! This works far better on high pinging players who can’t counter your quick reactions than on low pinging players, but either way the reward is huge if you pull it off.

8. Driving inside your goal with the intention of graving the ball away from a bouncer who’s below it by hitting the wall should only be done if you’re exactly sure of what you’re doing. When you’re inside your own goal you’re completely out of the game, so be sure not be there anymore when the ball is in a danger zone again. It’s generally better to cover the passing lanes to the other side of the goal at an early stage instead of being inside your goal.

9. Know your opponent. It is much easier to defend when you know who you are playing. An example of this is playing versus someone like Pomm. He is less likely to pass in most situations (but this depends on who his teammates are) so you can defend slightly differently. Take a bigger chance on defending the run instead of the pass for example. The opposite of this is playing FU. Be ready to intercept a pass when it is safe to do so rather than thinking a player will try to get past you.

The above is pretty vague but will hopefully prove useful to new players. Let’s now look at some screenshots.

How to defend against bouncers

Here you see red bouncing (the ball is coming back towards his ship) on the wall and blue defending (the map is rotated), a scene you see in all hocks. How do I try to get the ball away from red? Let’s consider red’s options. He wants to get past me. He can do this by driving past me close to the wall, or go around me by driving more to the middle. Let’s also assume he is a habitual bouncer, which in UB at the moment is almost always true. The most common play is to bounce down and keep the defender blocked at all times, either on the side of or behind the ship. What I like to do here is have my ship as it is now, pointing towards the middle, and reverse towards wall; so close that there is no way the red ship can get past me that way. The 2nd picture is what hopefully happens. Red has bounced again and the ball is coming towards his ship. Red will be very close to me and his only option is to bounce towards the middle, which I anticipate and block the pikachu out of him (ignore the fact that my ship hasn’t turned enough to the middle, lazy artist). The brilliance of this is that even if I won’t get the ball away from him, I’m still closer to my own goal than he is and therefore he hasn’t gained much. Compare this to letting him get past me close to the wall that would severely put me out of the play for a while.

 

The above picture may be artistically incredible. The above scenario is also just one out of many. Red could fumble through me close to the wall or pass back. The point is that you need to understand that you have to defend against bouncers by forcing them to do something and countering it in advance, cutting down their options. Or, something I also often do when behind a bouncer who I know will try to bounce-block me is that I drive diagonally past him towards the wall just before he bounces and easily collect the ball.

In this case we “let” an opponent do something he thinks is safe and then we pwn the bejeezus out of him. Whatever you do, don’t do what most people for some reason do and just drive behind a bouncer, letting him block you! This is exactly what the offender wants. Slow down, turn, brake quickly, anything to distract the bouncer to give you the edge. When you know your opponents well you’ll be aware of what he thinks is the most EV move, and then you counter that. It’s all about outsmarting your opponent. Not getting hit is what you aim for. Your opponent's chances of making a mistake increase dramatically when you don’t let them hit you, because that's what they are expecting.

 

How to defend near the goal

 

When defending close to your own goal positions won’t change as much as they do midfield. This gives us the freedom of looking at a few set pieces that cover the vast majority of all you need to know when defending near your goal.

All of the names in this screenshot are naturally made up and all similarities with real names are entirely coincidental. With that said, let’s look at what shink should’ve done here.

 

Kingtom has bounced and is retrieving the ball. Now, most players should know that you should not drive behind him; he will easily block you and create a 3-on-2. First off, you should not go far behind the square unless you are facing towards your goal or you have a better position towards the goal than your opponent. The goal of the attacker is to trap you behind the square, don’t let him do it because it’s so easy to avoid! The yellow dot in the screenshot marks a spot beyond which you should rarely go in this situation. Look at the red and blue lines that indicate the distance for both ships to come back into play. Red is already at quite a big disadvantage and also has to turn around, causing him to be out of the play for a long while.

 

Most of the time you should have your ship point to the general direction of your own goal when going to challenge an attacker behind the square unless you are sure you won’t let him get past you. The worst-case scenario in this screenshot is if kingtom gets past shink the other way; let’s say Kingtom’s ship is where the yellow dot is. Now the blue teammates have moved close to the goal instead of going up and they have a very good 3-on-2 situation from the side. Again, the matter is made much worse because shink’s ship it pointing in the wrong direction.

 

To summarize the above, remember that the squares are a perfect place to get you trapped. Don’t let your opponent get away from them before you do. This applies to both directions. If an attacker is ahead of you and heading to the left side of that square from above it, you should rarely go after him unless you really know what you’re doing. Instead, simply drive down the right side of the square to defend the goal. You’ll notice that the distance is shorter, too. This way you’ll have a much better chance at preventing a goal.

Here you see a picture of basic goal defence, two players on the sides and one in the middle. Let’s have a closer look at why this strategy is so commonly used and how it should be played.

 

The main idea behind sacrificing all three defenders to goal defence is that it covers almost the entire goal when used correctly. In different situations where the opposition is further away from the goal, the middleman can play higher up, as long as he plays cautiously. Stealing the ball with just one player is very hard to do and that’s why he usually ends up where he is in the screenshot when the attacking team gets close enough to the goal.

 

Anyhow, let’s look at the key things red has to do in order to prevent a goal. First of all, red has to play higher than the goalie to prevent getting blocked inside the goal. In this situation, the red most to the right has to move a little to the left to narrow down the space blue can score on. Because Adio is this much to the right, he can only score by shooting/passing to the middle or to the left. The purple line indicates where blue can score (adio could pass to the guy in the middle who could then wait a while and shoot the ball to the right, but this is easily blocked by the right-most defender). What the defence wants to do is have each defender covering as much of the purple line as possible. The point here is that although there are set positions (left defender has the left side of the goal etc.) the defence has to slightly move to block all possible shots/passes. What they mustn’t do is have two guys cover the same area.

 

The player in the middle should block the blue player he’s facing, just to keep him away from the goal and thus preventing scoring opportunities. If I were the defender on the left, I’d turn my ship to face left and drive it a little more to the middle and towards the defender. This way, the pass that has to travel the least amount that’s still in his area of defence (green line) which would give the blue attacker a chance to score is already covered, and the pass further (yellow) can be covered by boosting. Notice that if adio makes the (yellow) pass and the left defender blocks a straight shot, the left attacker can now pass to the middle attacker who's racing left and will try to shoot it down to the left side of the goal which the middle defender now has to cover. You have to constantly be ready to change your position! The point here is that you have to think about how you position your ship. Usually you want to already cover the “fast” shot or pass, and be able to move quickly (boost) to cover something that takes a little more time. This is very logical and because of this, the middle defender should have his ship point a little to the left. You also want to be close enough to the attackers, because that way you cover so much more of the goal (think of the difference of having all defenders 1 inch forward or 1 inch backward, how will this affect covering the goal?).

 

Remember that your positions will constantly change. If adio moves towards the middle, he can now score on both side of the goal and you have to react accordingly. Your aim is to cover the most of what is needed (in this case, the right side isn't) on defence. Being close to the attackers helps, as long as it won’t give an easy shot to the opponent who has the ball (e.g. if both the blue and red players on the left side of the goal were 3 inches higher adio could just shoot towards the left side). And so, ultimately, because you have to position yourself relative to what you have to cover and what your teammates can cover, defence is a team effort. You need to know what you’re doing and so do your teammates. Sucks, doesn’t it?

 

Conclusion

This is version 0.002 of How to win at hockey, Baba style, Part 1. I did not include everything I thought could be helpful to know about defence but instead I’ll work according to feedback. Please post ideas on how to make Part 1 more complete, what else do you want to know about defence and what don’t you understand? I will update the guide whenever I feel like it which is most probably sometime in the future.

Written by Babalybeck

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